Mobile Apps
iOS and Android apps for local businesses — booking, orders and loyalty on the customer’s home screen, built from one codebase for both stores.
20 minutes, no commitments — we scope your app and name a price.
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Google rating 4.9
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Reviewed on
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Facebook reviews 4.9
Everything an app
needs to ship
Design, code, backend and the stores — one team, one codebase, one release plan. In 2026 your regulars expect you one tap away — we put your business on their home screen.
01
iOS Development
Native Swift apps that feel at home on the iPhone — fast, smooth and ready for the App Store review on the first pass.
02
Android Development
Kotlin apps for the phones most of your customers actually carry — tuned for the long tail of Android devices, published on Google Play.
03
Cross-Platform Apps
Flutter and React Native: one codebase, both stores — about two-thirds the cost of two native apps, with one team to call.
04
App Design (UI/UX)
Screens designed for thumbs and daylight: one action per screen, big touch targets, a booking flow your customers finish in under a minute.
05
Backend & Integrations
Accounts, payments, push notifications, booking and your CRM wired together — the app talks to the tools you already run the business on.
06
Store Launch & Updates
Listings, screenshots and review answered for both stores — then versions ship on a schedule, so the app keeps up with the OS and your business.
Apps
for business
Every kind of app a local business runs on — built from one codebase for both stores, and built to do one job: bookings, orders and regulars coming back.
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Booking apps
Customers pick a time, pay a deposit and get reminders — the calendar fills itself, the phone goes quiet.
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Ordering apps
Menu or catalogue, saved cards and reorder in two taps — every order lands straight in your CRM.
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Field & crew apps
Jobs, routes, photos and signatures on the crew’s phones — invoices go out the same day.
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Loyalty apps
Points, punch cards and push offers — regulars come back on their own, not through a discount site.
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Client portal apps
Documents, invoices and appointments in one place — clients stop calling to ask where things stand.
When an app is
the answer
Five problems owners bring us most often — and what we build to fix each one.
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Booking lives
on the phone lineCustomers book, reschedule and pay in the app — your calendar fills without a single call.
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Customers
forget youA push about the next service or offer brings regulars back — no ad budget spent.
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Crews waste hours
on paperworkA field app with jobs, routes, photos and signatures — the office sees everything live.
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Orders only come
through the siteAn ordering app with saved cards and reorder in two taps — the easiest checkout wins.
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Loyalty is
a paper cardPoints, rewards and referrals in the app — regulars spend more and bring friends.
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Different
problem?Tell us what eats your day — the app adapts to your business.
Discuss it
From idea
to the stores
Six steps from the first call to an app your customers install — with a build you can tap at every stage.
Discovery & scope
We map what the app must do: who books, who orders, what your team needs in the field. You get a screen map, a scope and a fixed quote before a line of code.
What we need from you: 1–2 short calls and a walk-through of how jobs come in today.
Prototype & design
A tappable prototype first — you walk the booking flow on your own phone before design starts. Then screens designed for thumbs, daylight and one action each.
What we need from you: your logo, brand colors and one round of honest feedback.
Build
Swift, Kotlin or Flutter — whichever fits your budget and phones your customers carry. A test build lands on your phone every week; you tap what we built.
What we need from you: nothing — just open the weekly build and tell us what feels off.
Backend & integrations
Accounts, saved cards, push, booking calendar and your CRM connected — a booking in the app appears in your schedule the same second, nobody retypes anything.
What we need from you: logins for the tools we connect — we handle the rest.
Testing & release
Tested on real iPhones and Androids, listings and screenshots prepared, review passed for both stores. Release day is a scheduled event, not a cliffhanger.
What we need from you: one hour to approve the build and press “publish”.
Care & updates
OS updates, store policy changes, crash monitoring and new features on a schedule — plus one page a month: installs, bookings, orders from the app.
What we need from you: 20 minutes a month to review the numbers.
Step one is a 20-minute call — 866‑407‑7110
Get the consultWhy owners stay
No lock-ins, no black boxes — the boring reasons that matter after release day.
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You own the app
and the codeStore accounts, code and data stay under your name — always.
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Fixed price,
fixed releaseA quote and a release date before we start — no surprise invoices.
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One build,
both storesOne codebase ships to the App Store and Google Play — one team to call.
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Someone
answersA real person when the app misbehaves — within the hour, not a ticket queue.
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One team,
one budgetDesign, code and backend under one roof — no finger-pointing.
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No long-term
contractsMonthly care, cancel anytime. Results keep clients, not paperwork.
Clients say it better
Local owners on what changed — in their words, not our slides.
★★★★★
“Half our bookings come through the app now. Customers reschedule themselves — the front desk finally breathes.”
★★★★★
“One push about a maintenance special filled two weeks of the schedule. No ad budget — just our own customers coming back.”
★★★★★
“The crew app killed the paperwork. Photos, signatures and job status come in live — invoices go out the same day.”
★★★★★
“They promised both stores by March and hit it. When Apple changed a rule, the update was out before I read the email.”
What decides
the cost of an app
App quotes between five and fifty thousand are all real. The spread comes from these four questions.
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One platform
or bothBuilding natively for iOS and Android twice is the expensive route and sometimes the right one. Cross-platform covers both from one codebase and suits most business apps. We pick based on what the app has to do, not on fashion.
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Does it need
its own backendAn app that shows information can run on simple hosting. An app with accounts, payments, chat or live data needs a server, a database and someone keeping them alive. That is a large share of the budget.
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How much
design is customStandard components assembled well look fine and build fast. A fully bespoke interface with custom animation is a different line item, and it is worth it for consumer apps far more often than for internal ones.
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Store review
and the long tailGetting into the stores takes a first submission and usually a second. After that, each OS release can break something. An app is a thing you maintain, not a thing you finish.
Answers,
not scripts
Timelines, ownership and honest numbers — the questions every owner asks before building an app.
How long does an app take?
A booking or ordering app: 8–12 weeks from brief to both stores. A field app for crews: about the same. Either way, a test build lands on your phone by week three.
What does it cost?
A fixed quote after a 20-minute call. Cross-platform builds cost roughly a third less than two native apps — we’ll tell you straight which your business actually needs.
Native or cross-platform?
Cross-platform (Flutter, React Native) covers most local businesses: one codebase, both stores, lower cost. Native Swift or Kotlin — when you need every ounce of performance.
Do I really need an app, or is the website enough?
If customers order or book from you repeatedly — an app pays for itself in repeat business and push notifications. If not, we’ll say so and save you the budget.
Who owns the app and the accounts?
You do — always. The App Store and Google Play accounts, the code and the customer data are registered to your business and stay with you if we ever part ways.
What happens after release?
A care plan: OS updates, store policy changes, crash monitoring and new features on a schedule — plus one page a month with installs, bookings and orders from the app.
Do I actually need an app, or will a website do?
If people use it once a year, a website is better and cheaper. An app earns its cost when customers come back weekly, or when you need the camera, notifications or offline use.
How long does it take to get into the App Store?
Review itself is usually a day or two. The realistic answer is a week, because the first submission almost always comes back with something to fix. We plan for that rather than promising around it.
Who owns the code and the store accounts?
You do. Accounts are opened under your business, and the source code is handed over in your repository at the end of the project.
Get a fixed quote and a release date